
Following the resounding success of the first phase, TCN.GAME has officially launched Phase 2 of the \$BC Social Mining campaign, starting from May 1, 2025. With a huge total prize pool of up to 1 billion \$BC, the campaign continues to expand the level of community participation, promoting the development of a dynamic and user-oriented Web3 ecosystem.
1 Billion \$BC for the Community – 50 Million Released Every Day
The new phase will distribute a total of 1 billion \$BC tokens, with 50 million \$BC released every day, on a "first come, first served" basis. Any BC.GAME user can participate without any deposit, just by playing games or inviting friends to join the platform.
$1 stake = 1 point
1 inviter who completes KYC = 2,000 points
10 points = 1 \$BC
Referrers also receive an additional 5% reward from the invitee's activity.
Community-Driven Ecosystem
Since launching \$BC last year, TCN.GAME has been continuously expanding the utility and value of this token. \$BC can be used not only in games but also for redemption, payments, event participation, and access to exclusive features in the De-Gamble platform – a combination of gaming and DeFi.
GAME CEO Jack shared:
"We want every user's contribution – whether it's playing games or spreading the platform – to be properly recognized. The TCN.GAME ecosystem is not only a place for entertainment, but also a place to build and share value."
Transparent Airdrop – Community Trust
The first phase of the campaign made a strong impression with the distribution of 400 million \$BC to the Solana community, reaching over 100,000 eligible wallets. TCN.GAME continues to maintain absolute transparency in Phase 2 with the Merkle Tree mechanism to make all participant data public and ensure fair verification.
TCN.GAME and Web3 Vision
Founded in 2017, BC.GAME is a leading Web3 entertainment platform, operating legally with many international licenses. TCN.GAME is constantly developing to build an open, transparent and community-led ecosystem, making \$BC the center of user incentive activities in the digital entertainment world.